We design what happens between frames.
Custom motion graphics, spatial interfaces, 3D visualization, and interactive visual systems for brands and digital products.
Have something
that should move?
Tell us what you're building, what needs motion, and what kind of visual experience you want to create.
Urbandale, Iowa
No physical shipping
help@torvessamotion.com
+1 515 282 4091
2600 72nd St, Urbandale IA 50322
Founded 2026 — three weeks in
One interface,
two states.
A motion-aware interface doesn't jump between screens — it choreographs the distance between them. Switch the state and watch the composition reorganise itself.
03
cubic 0.16,1
4 layers
120 ms
■ PORTFOLIO / 04 — MOTION STUDIES
Specimens from
a working archive
We're three weeks old. Most of what's here is concept work and self-directed motion study — labelled honestly, built to the same standard as client work.
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MS / 01 UI Micro-Interaction Study MOTION STUDY A fictional software interface explored through transition states.
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MS / 02 3D Product Visualization CONCEPT A premium object rendered inside an abstract, light-driven environment.
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MS / 03 Brand Motion System SPECULATIVE PROJECT Animated logo, typography behaviour, transitions and visual rules.
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MS / 04 Spatial Interface Concept CONCEPT A fictional XR interface exploring depth-based interaction.
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MS / 05 Promo Motion Piece RECENT WORK A short commercial visual concept built from typographic movement.
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MS / 06 Interactive Showreel MOTION STUDY A collection of motion experiments assembled as a navigable system.
SERVICES / 05 — WHAT WE MAKE MOVE
A spatial menu of
things that move
Hover a node — the field reorganises around it. Pricing starts where a careful, small-studio scope starts.
PROCESS / 06 — THE MOTION ENGINE
The engine assembles
itself
INPUT
Idea / product / brand
STRUCTURE
Composition / hierarchy / interaction
MOTION
Timing / transitions / choreography
DEPTH
3D / spatial relationships / visual layers
RESPONSE
Interaction / feedback / micro-behavior
OUTPUT
Finished visual system
Review thread
5 COMMENTS · UNRESOLVED 0-
S-01 — COMMENT RESOLVED
They took a rough Figma file and gave the whole onboarding a rhythm. Small changes, but the product suddenly feels considered.
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S-02 — COMMENT RESOLVED
Good at reading intent. I described a feeling, not a spec, and got back timing that actually matched it.
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S-03 — COMMENT RESOLVED
Fast replies, clear file handoff, no drama. The logo animation was three revisions and each one improved something specific.
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S-04 — COMMENT RESOLVED
The product render looked better than the photography we had budgeted for. Honest about what they could deliver in the time we had.
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S-05 — COMMENT RESOLVED
Attention to detail on the micro stuff — easing, overshoot, how a panel settles. That's the part most people skip.
Drag to bring
it to life
Same layout, same content. The difference is timing, depth and feedback — which is the part of a product people actually feel.
Move through
the scene
Six disciplines, six depth layers. Hover or tap an object to read its position in the system.
Every animation should communicate something.
Motion should create rhythm rather than distraction.
Movement should tell the eye where to look.
Interfaces should feel responsive and alive.
Motion should become part of the brand system.
System questions
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Interface motion, product renders, promo pieces, animated identities and spatial visual assets. Most of our work sits somewhere between UI and film.
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Yes. Send Figma files and we'll build a motion layer on top of your existing components without redesigning them.
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Yes — stills, turntables and short renders for digital products, campaigns and presentations.
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Yes. Animated logo, transition family, typographic behaviour and a short set of rules your team can reuse.
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We design visual assets and interface concepts for spatial and AR contexts. We hand off assets and specs rather than shipping headset builds.
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Yes. We prefer it. Motion is defined as tokens and rules that plug into what you already have.
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Yes, through a monthly retainer for teams that need regular production.
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Digitally — source files, exports, Lottie/JSON, video masters and documentation via secure download. No physical shipping.
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Entirely. We're a remote studio based in Urbandale, Iowa, working across time zones by email and scheduled calls.
Static is
only the start.
Let's give your interface, product, or brand a sense of movement.